Kingdom Features
Different values: 9
=====================================
object {Kingdom Features}
    _id : string {Kingdom Features._id} (all different values)
    folder : string {Kingdom Features.folder} (same value: DVa3GkbBsLwGp2In)
    img : string {Kingdom Features.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Kingdom Features.name} (all different values)
    system : object {Kingdom Features.system}
        actionType : object {Kingdom Features.system.actionType}
            value : string {Kingdom Features.system.actionType.value} (same value: passive)
        actions : object {Kingdom Features.system.actions}
            [value] : mixed
        campaign : string {Kingdom Features.system.campaign} (same value: kingmaker)
        category : string {Kingdom Features.system.category} (same value: kingdom-feature)
        description : object {Kingdom Features.system.description}
            value : string {Kingdom Features.system.description.value} (all different values)
        level : object {Kingdom Features.system.level}
            value : integer {Kingdom Features.system.level.value} (7 different values)
                12 (x1)
                20 (x1)
                4 (x2)
                8 (x1)
                1 (x2)
                10 (x1)
                5 (x1)
        [location] : mixed
        prerequisites : object {Kingdom Features.system.prerequisites}
            value : array<> {Kingdom Features.system.prerequisites.value}
                Length: min=0 max=0
                Value type: mixed
        publication : object {Kingdom Features.system.publication}
            license : string {Kingdom Features.system.publication.license} (same value: OGL)
            remaster : boolean {Kingdom Features.system.publication.remaster} (same value: False)
            title : string {Kingdom Features.system.publication.title} (same value: Pathfinder Kingmaker)
        rules : ###FoundryRulesObject###
        traits : object {Kingdom Features.system.traits}
            rarity : string {Kingdom Features.system.traits.rarity} (same value: common)
            value : array<> {Kingdom Features.system.traits.value}
                Length: min=0 max=0
                Value type: mixed
    type : string {Kingdom Features.type} (same value: campaignFeature)